OnRequestFullUpdate
Description
Called when a player requests a full update from the server.
Called Clientside when the Update is received or when another player requested a full update.
When this event is called the first time for a client, net messages will be reliably received by the client.
This gameevent is called twice for the player, because it is first called serverside and networked, but then also called clientside.
This gameevent is called twice for the player, because it is first called serverside and networked, but then also called clientside.
Members
Examples
Example
Early Networking Example
Example
This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.