Garry's Mod Wiki


  boolean Entity:HasBoneManipulations()


Returns whether or not the bone manipulation functions have ever been called on given entity.

Related functions are Entity:ManipulateBonePosition, Entity:ManipulateBoneAngles, Entity:ManipulateBoneJiggle, and Entity:ManipulateBoneScale.

This will return true if the entity's bones have ever been manipulated. Resetting the position/angles/jiggle/scaling to 0,0,0 will not affect this function.

Issue Tracker: 3131


1 boolean
True if the entity has been bone manipulated, false otherwise.