SND
Description
Sound flags used by EmitSound and Entity:EmitSound.
Values
SND_NOFLAGS | 0 | To keep the compiler happy |
SND_CHANGE_VOL | 1 | Change sound volume |
SND_CHANGE_PITCH | 2 | Change sound pitch |
SND_STOP | 4 | Stop the sound |
SND_SPAWNING | 8 | We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server. |
SND_DELAY | 16 | Sound has an initial delay |
SND_STOP_LOOPING | 32 | Stop all looping sounds on the entity. |
SND_SHOULDPAUSE | 128 | This sound should be paused if the game is paused |
SND_IGNORE_PHONEMES | 256 | If the sound has any associated phoneme (character lip-sync) data, ignore it. |
SND_IGNORE_NAME | 512 | Used to change all sounds emitted by an entity, regardless of scriptname |
SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL | 1024 | Unused/legacy; does nothing. |