Garry's Mod Wiki

Sound

  string Sound( string soundPath )

Description

Runs util.PrecacheSound and returns the string.

util.PrecacheSound does nothing and therefore so does this function.

Arguments

1 string soundPath
The soundpath to precache.

Returns

1 string
The string passed as the first argument.

Example

local BounceSound = Sound( "garrysmod/balloon_pop_cute.wav" ) function ENT:PhysicsCollide( data, physobj ) -- Play sound on bounce if ( data.Speed > 60 && data.DeltaTime > 0.2 ) then local pitch = 32 + 128 - math.Clamp( self:GetBallSize(), self.MinSize, self.MaxSize ) sound.Play( BounceSound, self:GetPos(), 75, math.random( pitch - 10, pitch + 10 ), math.Clamp( data.Speed / 150, 0, 1 ) ) end end