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CRecipientFilter:AddPVS( Vector Position )


Adds all players that are in the same PVS(Potential Visibility Set) as this position.


1 Vector Position
PVS position that players may be able to see.


Adds players that are visible from the origin of the map to a recipient filter, then sends them a message.

function SendMessage() local filter = RecipientFilter() filter:AddPVS( Vector( 0, 0, 0 ) ) umsg.Start( "message", filter ) umsg.End() end
Output: Sends a usermessage to every player visible from 0,0,0

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