Triggers all outputs stored using ENTITY:StoreOutput.
Creates a brush entity that will run
OnEndTouch outputs when compiled into a map
For engine entities you can use Entity:Fire to hook outputs. This example hooks all
ACTIVATOR / CALLER / TRIGGER_PLAYER globals are only available during execution, they are unset directly afterwards.
Output: When player touches trigger_teleport this will be printed in the console:
Player [Player1] Entity [trigger_teleport]