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Entity:Input( string input, Entity activator, Entity caller, any param = nil )


Fires input to the entity with the ability to make another entity responsible.

See also Entity:Fire and GM:AcceptInput.


1 string input
The name of the input to fire
2 Entity activator
The entity that caused this input (EG the player who pushed a button)
3 Entity caller
The entity that is triggering this input (EG the button that was pushed)
4 any param = nil
The value to give to the input. Can be either a string, a number or a boolean.

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