Entity:Input
Entity:Input( string input, Entity activator = nil, Entity caller = nil, string or number or boolean param = nil )
Description
Fires input to the entity with the ability to make another entity responsible, bypassing the event queue system.
You should only use this function over Entity:Fire if you know what you are doing.
See Entity:Fire for a function that conforms to the internal map IO event queue and GM:AcceptInput for a hook that can intercept inputs.
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