Garry's Mod Wiki


  Entity:RemoveInternalConstraint( number num = -1 )


Breaks internal Ragdoll constrains, so you can for example separate an arm from the body of a ragdoll and preserve all physics.

The visual mesh will still stretch as if it was properly connected unless the ragdoll model is specifically designed to avoid that.


1 number num = -1
Which constraint to break, values below 0 mean break them all