EmitSound
EmitSound( string soundName, Vector position, number entity = 0, number channel = CHAN_AUTO, number volume = 1, number soundLevel = 75, number soundFlags = 0, number pitch = 100, number dsp = 0, CRecipientFilter filter = nil )
Description
Emits the specified sound at the specified position. See also Entity:EmitSound if you wish to play sounds on a specific entity.
Valid sample rates: 11025 Hz, 22050 Hz and 44100 Hz, otherwise you may see this kind of message:
Unsupported 32-bit wave file your_sound.wav
and
Invalid sample rate (48000) for sound 'your_sound.wav'
Arguments
1 string soundName
The sound to play
This should either be a sound script name (sound.Add) or a file path relative to the sound/
folder. (Make note that it's not sounds)
2 Vector position
The position where the sound is meant to play, which is also used for a network filter (
CPASAttenuationFilter
) to decide which players will hear the sound.3 number entity = 0
The entity to emit the sound from. Can be an Entity:EntIndex or one of the following:
0
- Plays sound on the world (position set to0,0,0
)-1
- Plays sound on the local player (on server acts as0
)-2
- Plays UI sound (position set to0,0,0
, no spatial sound, on server acts as0
)
10 CRecipientFilter filter = nil
If set serverside, the sound will only be networked to the clients in the filter.