Translates the Color into a Vector, losing the alpha channel.
This will also range the values from 0 - 255 to 0 - 1
r / 255 -> x
g / 255 -> y
b / 255 -> z
This is the opposite of Vector:ToColor
Useful when setting player colors, since the function requires a vector as argument.
( 1 ):SetPlayerColor( Color
( 220, 20, 60 ):ToVector() )
Output: Sets the player color for Player1 (only works if they are using a colorable player model)