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  Entity:FollowBone( Entity parent = NULL, number boneid )


Makes an entity follow another entity's bone.

Internally this function calls Entity:SetParent( parent, boneid ), Entity:AddEffects( EF_FOLLOWBONE ) and sets an internal flag to always rebuild all bones.

If the entity vibrates or stops following the parent, you probably need to run Entity:SetPredictable( true ) clientside.
This function will not work if the target bone's parent bone is invalid or if the bone is not used by VERTEX LOD0


1 Entity parent = NULL
The entity to follow the bone of. If unset, removes the FollowBone effect.
2 number boneid
The bone to follow