mesh.Specular
Description
Sets the specular map values. This is COLOR1 semantic of Vertex Shader. Allows to blend textures of Lightmapped_4WayBlend. Requires the VERTEX_SPECULAR flag to be set in the C++ code of a shader.
Sets the specular map values. This is COLOR1 semantic of Vertex Shader. Allows to blend textures of Lightmapped_4WayBlend. Requires the VERTEX_SPECULAR flag to be set in the C++ code of a shader.