mesh.Specular History
| 6 Days Ago | ||||
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mesh.Specular -
Minor Change
by
noaccessl
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| 8 Days Ago | ||||
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mesh.Specular -
Added: Require `VERTEX_SPECULAR` flag in C++ code of shader.
by
Akabenko
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mesh.Specular -
Mesh.Specular works. It's used in Lightmapped_4WayBlend.
by
Akabenko
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| 5 Months Ago | ||||
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mesh.Specular -
Added clarification about the COLOR1 semantic. + Added NOTE about this function not working. + Added comparison with mesh.Color function.
by
Akabenko
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| 1 Year Ago | ||||
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mesh.Specular -
Minor Change
by
Rubat
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| 6 Years Ago | ||||
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mesh.Specular -
No change reason was given
by
gmwikiimport
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