Garry's Mod Wiki

mesh.Specular History

6 Days Ago
mesh.Specular - Minor Change
8 Days Ago
mesh.Specular - Added: Require `VERTEX_SPECULAR` flag in C++ code of shader.
mesh.Specular - Mesh.Specular works. It's used in Lightmapped_4WayBlend.
5 Months Ago
mesh.Specular - Added clarification about the COLOR1 semantic. + Added NOTE about this function not working. + Added comparison with mesh.Color function.
1 Year Ago
mesh.Specular - Minor Change
by Rubat
6 Years Ago
mesh.Specular - No change reason was given
by gmwikiimport