render.BindLocalCubemap
Recently Added
This was recently added in version (2026.08.26). It might only be available on the Dev Branch right now.
Description
Binds a given texture as a cubemap. The texture given must be a cubemap texture.
This is useful in context of drawing models manually (Entity:DrawModel), especially in GUI applications.
This is a rendering function that requires a 3d rendering context.
This means that it will only work in 3d Rendering Hooks.
Arguments
1 string texName
The path to the texture (
.vtf) to use, e.g. editor/cubemap.
The function will automatically select the .hdr version of the texture based on player's current settings.
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