mesh.BoneData
Recently Added
This was recently added in version (2026.02.25). It might only be available on the Dev Branch right now.
Description
Sets the bone matrix ID and bone weight to be used for the next vertex. See mesh.Begin.
Arguments
2 number matrixId
The matrix index for the vertex, in the range of 0 -> 52. This is the index into IMesh:DrawSkinned's
bones argument, minus 1.
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