surface.SetMaterial
Description
Sets the material to be used in all upcoming draw operations using the surface library.
Not to be confused with render.SetMaterial.
See also surface.SetTexture.
If you need to unset the texture, use the draw.NoTexture convenience function.
When using render.PushRenderTarget or render.SetRenderTarget,
material
should have the $ignorez
flag set to make it visible. If the material is not used in 3D rendering, it is probably safe to add it with this code:
Arguments
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Updated: This Year
Updated: This Year