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util.BlastDamage( Entity inflictor, Entity attacker, Vector damageOrigin, number damageRadius, number damage )


Applies explosion damage to all entities in the specified radius.


1 Entity inflictor
The entity that caused the damage.
2 Entity attacker
The entity that attacked.
3 Vector damageOrigin
The center of the explosion
4 number damageRadius
The radius in which entities will be damaged.
5 number damage
The amount of damage to be applied.

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