Revision Difference
mesh.Specular#565399
<function name="Specular" parent="mesh" type="libraryfunc">
<description>
Sets the specular map values.
⤶
There is no known use case for this function.⤶
Sets the specular map values. This is `COLOR1` semantic of Vertex Shader.
<note>This doesn't currently work, even though `COLOR0` can be successfully passed to the Vertex Shader using <page>mesh.Color</page>, unlike `COLOR1`, using this function.</note>⤶
</description>
<realm>Client</realm>
<args>
<arg name="r" type="number">The red channel multiplier of the specular map.</arg>
<arg name="g" type="number">The green channel multiplier of the specular map.</arg>
<arg name="b" type="number">The blue channel multiplier of the specular map.</arg>
<arg name="a" type="number">The alpha channel multiplier of the specular map.</arg>
</args>
</function>