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Player:SetFOV

<function name="SetFOV" parent="Player" type="classfunc"> <description>Set a player's FOV (Field Of View) over a certain amount of time. This is meant to be called on the server or shared (for prediction), it will have no effect if called clientside only. You may want to use <page>GM:CalcView</page> for that instead.</description> <realm>Shared</realm> <args> <arg name="fov" type="number">the angle of perception (FOV). Set to 0 to return to default user FOV. ( Which is ranging from 75 to 90, depending on user settings )</arg> <arg name="time" type="number" default="0">the time it takes to transition to the FOV expressed in a floating point.</arg> <arg name="requester" type="Entity" default="self" added="2020.03.17">The requester or "owner" of the zoom event. Only this entity will be able to change the player's FOV until it is set back to 0.</arg> </args> </function>