Garry's Mod Wiki

constraint.NoCollide

  Entity constraint.NoCollide( Entity ent1, Entity ent2, number bone1, number bone2, boolean disableOnRemove = false )

Description

Creates an no-collide "constraint". Disables collision between two entities.

Does not work with players.

Arguments

1 Entity ent1
First entity.
2 Entity ent2
Second entity.
3 number bone1
PhysObj number of first entity to constrain to. (0 for non-ragdolls).

See Entity:TranslateBoneToPhysBone.

4 number bone2
PhysObj number of second entity to constrain to. (0 for non-ragdolls).

See Entity:TranslateBoneToPhysBone.

5 boolean disableOnRemove = false
If set, the nocollide will be reversed if the constraint is removed.
This was recently added in version (2024.10.29). It might only be available on the Dev Branch right now.

Returns

1 Entity
The created constraint. (logic_collision_pair) Will return false if the constraint could not be created.