Revision Difference
DAdjustableModelPanel#560880
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<panel>
<name>DAdjustableModelPanel</name>
<parent>DModelPanel</parent>
<realm>Client</realm>
<file line="">lua/vgui/dadjustablemodelpanel.lua</file>
<preview>DAdjustablePanel.jpg</preview>⤶
<description>⤶
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<description>⤶
A derivative of the DModelPanel in which the user may modify the perspective of the model with their mouse and keyboard by clicking and dragging.
The keyboard keys <key>W</key> <key>S</key> <key>A</key> <key>D</key> <key>Up</key> <key>Down</key> <key>Left</key> <key>Right</key> <key>Space</key> and <key>Ctrl</key> can be used when the right mouse is held down, with <key>Shift</key> acting as a speed multiplier. When the left mouse is used, the Shift key holds the current `y` angle steady.
This is used by <page>IconEditor</page> for modifying spawn icons.
</description>
</panel>
<example>
<description>Creates an Adjustable Model Panel</description>⤶
<code>
local AdjustableModelPanel = vgui.Create( "DAdjustableModelPanel" )
AdjustableModelPanel:SetPos( 10, 10 )
AdjustableModelPanel:SetSize( 280, 280 )
AdjustableModelPanel:SetLookAt( Vector( 0, 0, 0 ) )
AdjustableModelPanel:SetModel( "models/props_borealis/bluebarrel001.mdl" )
</code>⤶
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</example>⤶
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<description> Code used to create the example for `derma_controls` concmd </description>⤶
<code>
local ctrl = vgui.Create( "DAdjustableModelPanel" )
ctrl:SetSize( 300, 300 )
ctrl:SetModel( "models/props_junk/PlasticCrate01a.mdl" )
ctrl:GetEntity():SetSkin( 2 )
ctrl:SetLookAng( Angle( 45, 0, 0 ) )
ctrl:SetCamPos( Vector( -20, 0, 20 ) )⤶
</code>⤶
</example>⤶
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<upload src="aaf9e/8dc31b685a47f09.gif" size="3311013" name="DAdjustableModelPanel.gif" />⤶