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DColorCube:SetColor#552482

<function name="SetColor" parent="DColorCube" type="panelfunc"> <ispanel>yes</ispanel> <description>Sets the base color of the color cube and updates the slider position.</description> <realm>Client and Menu</realm> <args> <arg name="color" type="table">The color to set, uses <page>Color</page>.</arg> </args> </function> <example> <description>Picks the color at the center screen pixel and applies it to the base color of a color cube and its background panel.</description> <code> local c_w, c_h = ScrW()/2, ScrH()/2⤶ BGPanel = vgui.Create("DPanel", g_ContextMenu) -- parented to C menu (sandbox + derivatives), normally you would use DFrame⤶ BGPanel:SetSize(120, 120)⤶ BGPanel:SetPos( c_w-60, c_h-125 ) ⤶ local color_cube = vgui.Create("DColorCube", BGPanel) -- Color cube⤶ color_cube:Dock(FILL) color_cube:DockMargin(15, 15, 15, 0)⤶ ⤶ local col_label = vgui.Create("DLabel", BGPanel) col_label:Dock(BOTTOM) col_label:SetContentAlignment(5)⤶ ⤶ local function updateCube() hook.Add("PostRender", "capture_center_pixel", function() function makeCMenuPicker() -- creating the element⤶ local c_w, c_h = ScrW()/2, ScrH()/2⤶ ⤶ PickerPanel = vgui.Create("DPanel", g_ContextMenu) -- lazy parented to C menu (sandbox + derivatives), normally you would use DFrame⤶ PickerPanel:SetSize(120, 120) PickerPanel:SetPos( c_w-60, c_h-150 )⤶ local color_cube = vgui.Create("DColorCube", PickerPanel) -- Color cube⤶ color_cube:Dock(FILL) color_cube:DockMargin(15, 15, 15, 0) PickerPanel.cube = color_cube⤶ ⤶ local color_label = vgui.Create("DLabel", PickerPanel) color_label:Dock(BOTTOM) color_label:SetContentAlignment(5)⤶ PickerPanel.label = color_label⤶ end⤶ hook.Add("InitPostEntity", "create_colorpicker_vgui", function() makeCMenuPicker() end)⤶ ⤶ local function updateCube() -- updating the element⤶ if !IsValid(PickerPanel) then return end⤶ ⤶ hook.Add("PostRender", "capture_center_pixel", function()⤶ render.CapturePixels() -- capture those pixels! local p_r, p_g, p_b = render.ReadPixel(ScrW()/2, ScrH()/2) -- Get the color of the pixel at the center of the screen local to_color = Color(p_r, p_g, p_b) color_cube:SetColor(to_color) -- Set the color to the center pixel color⤶ BGPanel:SetBackgroundColor(to_color)⤶ col_label:SetText(tostring(to_color)) PickerPanel:SetBackgroundColor(to_color)⤶ PickerPanel.cube:SetColor(to_color) -- Set the color to the center pixel color⤶ PickerPanel.label:SetText(tostring(to_color)) local c, b, va = ColorToHSV(to_color) if va > 0.6 then -- check the brightness and set black if its too light col_label:SetTextColor(color_black) PickerPanel.label:SetTextColor(color_black) end hook.Remove("PostRender", "capture_center_pixel") end) end ⤶ hook.Add("OnContextMenuOpen", "capture_on_context_open", function() -- update it on c menu opening! updateCube()⤶ end)⤶ updateCube()⤶ hook.Add("OnContextMenuOpen", "capture_on_context_open", function() updateCube() end) -- update it on c menu opening! </code> <output><image src="https://i.imgur.com/SYoUH2o.png"/></output> </example>