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Entity:CreateBoneFollowers#562079

<function name="CreateBoneFollowers" parent="Entity" type="classfunc"> <description>Creates bone followers based on the current entity model. Bone followers are physics objects that follow the visual mesh. This is what is used by `prop_dynamic` for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates. Be mindful that bone followers create a separate entity (`phys_bone_follower`) for each physics object. You must call <page>Entity:UpdateBoneFollowers</page> every tick for bone followers to update their positions. <note>This function only works on `anim` type entities.</note>⤶ <note>This function only works on `anim` type entities. ⤶ ⤶ `nextbot` and `ai` will be supported in the next update.</note>⤶ </description> <realm>Server</realm> <added>2021.01.27</added> ⤶ <args>⤶ <arg name="bone_whitelist" type="table" default="nil" added="2024.05.14">If set, a whitelist of bone names to create bone followers for. If a models' bone name is not in this list, a bone follower entity will not be created for it.</arg>⤶ </args>⤶ </function>