Revision Difference
Enums/MATERIAL_RT_DEPTH#518567
<enum>
<description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.</description>
<items>
<item key="MATERIAL_RT_DEPTH_SHARED" value="0">Do not create a depth-stencil buffer.&lt;br&gt;Use the default depth-stencil buffer if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.&lt;br&gt;Disable depth and stencil buffer usage if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0.
Creates a color texture despite the name.&lt;br&gt;
<item key="MATERIAL_RT_DEPTH_SHARED" value="0">Do not create a depth-stencil buffer.<br>Use the default depth-stencil buffer if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.<br>Use the created depth-stencil buffer if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.<br>Disable depth and stencil buffer usage if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.<br>Use the created depth-stencil buffer if used as render target 0.
Creates a color texture despite the name.<br>
Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.</item>
</items>
</enum>