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GM:PlayerChangedTeam#527918

<function name="PlayerChangedTeam" parent="GM" type="hook"> <ishook>yes</ishook> <added>2020.03.17</added>⤶ <description> Called when a player has changed team using <page>Player:SetTeam</page>. ⤶ <warning>Avoid calling <page>Player:SetTeam</page> in this hook as it may cause an infinite loop!</warning> <warning>Avoid calling <page>Player:SetTeam</page> in this hook as it may cause an infinite loop!</warning> </description> <realm>Server</realm> <predicted>No</predicted> <args> <arg name="ply" type="Player">Player whose team has changed</arg>⤶ <arg name="ply" type="Player">Player whose team has changed.</arg>⤶ <arg name="oldTeam" type="number">Index of the team the player was originally in. See <page>team.GetName</page> and the <page>team</page> library.</arg> <arg name="newTeam" type="number">Index of the team the player has changed to</arg>⤶ <arg name="newTeam" type="number">Index of the team the player has changed to.</arg>⤶ </args> </function> <example> <description>Print the old Team name and the new Team name of players</description>⤶ <description>Print the old Team name and the new Team name of players.</description>⤶ <code> hook.Add("PlayerChangedTeam", "PrintOldAndNewTeam", function(ply, oldTeam, newTeam) PrintMessage(HUD_PRINTTALK, ply:Nick() .. " switched from " .. team.GetName(oldTeam) .. " to " .. team.GetName(newTeam)) end) hook.Add( "PlayerChangedTeam", "PrintOldAndNewTeam", function( ply, oldTeam, newTeam ) PrintMessage( HUD_PRINTTALK, ply:Nick() .. " switched from " .. team.GetName( oldTeam ) .. " to " .. team.GetName( newTeam ) ) end ) </code> <upload src="8e3f9/8d8138b08ccd3ed.png" size="37088" name="image.png" /> <output>Player1 switched from Team1 to Team2</output> <output>Player1 switched from Team1 to Team2</output> </example>