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Global.Entity#514797

<function name="Entity" parent="Global" type="libraryfunc">⤶ <description>⤶ Returns the entity with the matching <page>Entity:EntIndex</page>.⤶ ⤶ Indices 1 through <page>game.MaxPlayers</page>() are always reserved for players.⤶ ⤶ <note>In examples on this wiki, **Entity( 1 )** is used when a player entity is needed (see ). In singleplayer and listen servers, **Entity( 1 )** will always be the first player. In dedicated servers, however, **Entity( 1 )** won't always be a valid player.</note>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="entityIndex" type="number">The entity index.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="Entity">The entity if it exists, or NULL if it doesn't.</ret>⤶ </rets>⤶ </function>⤶ ⤶