Revision Difference
Global.Entity#514797
<function name="Entity" parent="Global" type="libraryfunc">⤶
<description>⤶
Returns the entity with the matching <page>Entity:EntIndex</page>.⤶
⤶
Indices 1 through <page>game.MaxPlayers</page>() are always reserved for players.⤶
⤶
<note>In examples on this wiki, **Entity( 1 )** is used when a player entity is needed (see ). In singleplayer and listen servers, **Entity( 1 )** will always be the first player. In dedicated servers, however, **Entity( 1 )** won't always be a valid player.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="entityIndex" type="number">The entity index.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Entity">The entity if it exists, or NULL if it doesn't.</ret>⤶
</rets>⤶
</function>⤶
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