Revision Difference
Global.Entity#529356
<function name="Entity" parent="Global" type="libraryfunc">
<description>
Returns the entity with the matching <page>Entity:EntIndex</page>.
Indices 1 through <page>game.MaxPlayers</page>() are always reserved for players.
<note>In examples on this wiki, **Entity( 1 )** is used when a player entity is needed (see ). In singleplayer and listen servers, **Entity( 1 )** will always be the first player. In dedicated servers, however, **Entity( 1 )** won't always be a valid player.</note>
Indices `1` through <page>game.MaxPlayers</page>() are always reserved for players.
<note>In examples on this wiki, `Entity( 1 )` is used when a player entity is needed (see ). In singleplayer and listen servers, `Entity( 1 )` will always be the first player. In dedicated servers, however, `Entity( 1 )` won't always be a valid player if there is no one currently on the server.</note>
</description>
<realm>Shared</realm>
<args>
<arg name="entityIndex" type="number">The entity index.</arg>
</args>
<rets>
<ret name="" type="Entity">The entity if it exists, or NULL if it doesn't.</ret>
</rets>
</function>