Revision Difference
Global.EyePos#514855
<function name="EyePos" parent="Global" type="libraryfunc">⤶
<description>⤶
Returns the origin of the current render context as calculated by <page>GM:CalcView</page>.⤶
⤶
<bug issue="2516">This function is only reliable inside rendering hooks.</bug>⤶
</description>⤶
<realm>Client</realm>⤶
<rets>⤶
<ret name="" type="Vector">Camera position.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Print the view position</description>⤶
<code>print(EyePos())</code>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Ensuring EyePos returns the correct value outside of render hooks.</description>⤶
<code>⤶
hook.Add("PreDrawTranslucentRenderables", "FixEyePos", function() EyePos() end)⤶
hook.Add( "Think", "Use Eyepos outside of render function", function()⤶
local start = EyePos()⤶
local dir = gui.ScreenToVector(gui.MousePos())⤶
local trace = util.TraceLine{⤶
start = start,⤶
endpos = start + ( dir * 10000 ),⤶
filter = { ply },⤶
}⤶
debugoverlay.Box( trace.HitPos, Vector( -5, -5, -5 ), Vector( 5, 5, 5 ) )⤶
end )⤶
</code>⤶
<output>Draws a white box in the world where you point the mouse to. Requires the **developer** convar to be set to 1.</output>⤶
⤶
</example>