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Global.PositionSpawnIcon#528503

<function name="PositionSpawnIcon" parent="Global" type="libraryfunc"> <description> Moves the given model to the given position and calculates appropriate camera parameters for rendering the model to an icon. The output table interacts nicely with <page>Panel:RebuildSpawnIconEx</page> with a few key renames. </description> <realm>Client</realm> <args> <arg name="model" type="Entity">Model that is being rendered to the spawn icon</arg> <arg name="position" type="Vector">Position that the model is being rendered at</arg> <arg name="noAngles" type="boolean">If true the function won't reset the angles to 0 for the model.</arg> </args> <rets> <ret name="" type="table">Table of information of the view which can be used for rendering</ret> </rets> </function> <example> <description>Creates a clientside model and then PositionSpawnIcon is used to figure out the appropriate camera parameters for rendering this model.</description> <code> local ent = ClientsideModel("models/props_wasteland/cafeteria_table001a.mdl", RENDERGROUP_BOTH) local tab = PositionSpawnIcon(ent, vector_origin) ent:Remove() PrintTable(tab) </code> <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output> ```⤶ angles = 25.000 220.000 0.000 fov = 8.4436927451273 origin = 1156.924316 970.773010 704.184265 zfar = 1888.5692536466 znear = 1 ```⤶ </output> </example>