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Global.SetPhysConstraintSystem#511295

<function name="SetPhysConstraintSystem" parent="Global" type="libraryfunc">⤶ <description>Called by the engine to set which constraint system [https://developer.valvesoftware.com/wiki/Phys_constraintsystem] the next created constraints should use</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="constraintSystem" type="Entity">Constraint system to use</arg>⤶ </args>⤶ </function>⤶ ⤶