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Global.type#527974

<function name="type" parent="Global" type="libraryfunc"> <description>Returns a string representing the name of the type of the passed object.</description> <realm>Shared and Menu</realm> <args> <arg name="var" type="any">The object to get the type of.</arg> </args> <rets> <ret name="" type="string">The name of the object's type.</ret> </rets> </function> <example> <description>Print the name of a few types.</description> <code> print( type(2) ) print( type("hai") ) print( type({}) ) print( type( 2 ) ) print( type( "hai" ) ) print( type( {} ) ) </code> <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output> ```⤶ number string table ```⤶ </output> ⤶ </example>⤶ ⤶ ⤶ <example>⤶ <description>Returns "no value" if called with 0 arguments/parameters.</description>⤶ </example>⤶ ⤶ <example>⤶ <description>Returns `no value` if called with 0 arguments/parameters.</description>⤶ <code>print( type() )</code> <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output>no value</output> ⤶ </example>⤶ ⤶ ⤶ <example>⤶ <description>A list of code showing how you can use the type function in replacement with any of the "is" functions. (example being <page>Global.istable</page>, <page>Global.isentity</page>, etc.)</description>⤶ </example>⤶ ⤶ <example>⤶ <description>A list of code showing how you can use the type function in replacement with any of the `is*` functions. (example being <page>Global.istable</page>, <page>Global.isentity</page>, etc.)</description>⤶ <code> print(type(LocalPlayer())) print(type(Vector())) print(type(Angle())) print(type(Entity(num))) -- num is the EntIndex for the entity print(type(vgui.Create("DFrame"))) print( type( LocalPlayer() ) ) print( type( Vector() ) ) print( type( Angle() ) ) print( type( Entity( num ) ) ) -- num is the EntIndex for the entity print( type( vgui.Create( "DFrame" ) ) ) </code> <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output> ```⤶ Player Vector Angle Entity Panel ```⤶ </output> ⤶ </example></example>