Revision Difference
NPC:AddEntityRelationship#510674
<function name="AddEntityRelationship" parent="NPC" type="classfunc">⤶
<description>⤶
Makes the NPC like, hate, feel neutral towards, or fear the entity in question. If you want to setup relationship towards a certain entity `class`, use <page>NPC:AddRelationship</page>.⤶
⤶
<note>NPCs do not see <page>NextBot</page>s by default. This can be fixed by adding the [FL_OBJECT](/gmod/Enums/FL) flag to the NextBot.</note>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="target" type="Entity">The entity for the relationship to be applied to.</arg>⤶
<arg name="disposition" type="number">A <page>D</page> representing the relationship type.</arg>⤶
<arg name="priority" type="number">How strong the relationship is.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Spawns a manhack and makes it fear player 1.</description>⤶
<code>⤶
local hack = ents.Create( "npc_manhack" )⤶
hack:Spawn()⤶
hack:AddEntityRelationship( player.GetByID(1), D_FR, 99 )⤶
</code>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Find wanted NPC class name and make them hate the entity.</description>⤶
<code>⤶
function ENT:Think()⤶
local enemy = ents.FindByClass("npc_*") --Find any spawned entity in map with class beginning at npc⤶
for _, x in pairs(enemy) do --for every found entity do⤶
if !x:IsNPC() then return end -- if found entity is not NPC then do nothing ⤶
if x:GetClass() != self:GetClass() then -- if found entity is not self entity then continue⤶
x:AddEntityRelationship( self, D_HT, 99 ) -- found entity will hate self entity⤶
self:AddEntityRelationship( x, D_HT, 99 ) -- self entity will hate found entity ⤶
end⤶
end ⤶
end⤶
</code>⤶
⤶
</example>