Revision Difference
PhysObj:IsPenetrating#510871
<function name="IsPenetrating" parent="PhysObj" type="classfunc">⤶
<description>⤶
Returns whenever the physics object is penetrating another physics object.⤶
⤶
This is internally implemented as &lt;pre class="inline"&gt;PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )&lt;/pre&gt; and thus is only updated for non-static physics objects.⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="boolean">Whether the physics object is penetrating another object.</ret>⤶
</rets>⤶
</function>⤶
⤶