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PhysObj:IsPenetrating#510871

<function name="IsPenetrating" parent="PhysObj" type="classfunc">⤶ <description>⤶ Returns whenever the physics object is penetrating another physics object.⤶ ⤶ This is internally implemented as &amp;lt;pre class="inline"&amp;gt;PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )&amp;lt;/pre&amp;gt; and thus is only updated for non-static physics objects.⤶ </description>⤶ <realm>Shared</realm>⤶ <rets>⤶ <ret name="" type="boolean">Whether the physics object is penetrating another object.</ret>⤶ </rets>⤶ </function>⤶ ⤶