Revision Difference
PhysObj:IsPenetrating#524808
<function name="IsPenetrating" parent="PhysObj" type="classfunc">
<description>
Returns whenever the physics object is penetrating another physics object.
This is internally implemented as <pre class="inline">PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )</pre> and thus is only updated for non-static physics objects.
This is internally implemented as `PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )` and thus is only updated for non-static physics objects.
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="boolean">Whether the physics object is penetrating another object.</ret>
</rets>
</function>