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PhysObj:IsPenetrating#524808

<function name="IsPenetrating" parent="PhysObj" type="classfunc"> <description> Returns whenever the physics object is penetrating another physics object. This is internally implemented as &lt;pre class="inline"&gt;PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )&lt;/pre&gt; and thus is only updated for non-static physics objects. This is internally implemented as `PhysObj:HasGameFlag( FVPHYSICS_PENETRATING )` and thus is only updated for non-static physics objects. </description> <realm>Shared</realm> <rets> <ret name="" type="boolean">Whether the physics object is penetrating another object.</ret> </rets> </function>