Revision Difference
Player:GetPressedWidget#512760
<function name="GetPressedWidget" parent="Player" type="classfunc">⤶
<description>⤶
Returns the widget entity the player is using.⤶
⤶
Having a pressed widget stops the player from firing his weapon to allow input to be passed onto the widget.⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="Entity">The pressed widget.</ret>⤶
</rets>⤶
</function>⤶
⤶