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Player:GetPressedWidget#512760

<function name="GetPressedWidget" parent="Player" type="classfunc">⤶ <description>⤶ Returns the widget entity the player is using.⤶ ⤶ Having a pressed widget stops the player from firing his weapon to allow input to be passed onto the widget.⤶ </description>⤶ <realm>Shared</realm>⤶ <rets>⤶ <ret name="" type="Entity">The pressed widget.</ret>⤶ </rets>⤶ </function>⤶ ⤶