Revision Difference
Player:SetPressedWidget#512448
<function name="SetPressedWidget" parent="Player" type="classfunc">⤶
<description>⤶
Sets the widget that is currently in use by the player's mouse.⤶
⤶
Having a pressed widget stops the player from firing his weapon to allow input to be passed onto the widget.⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="pressedWidget" type="Entity" default="NULL">The widget the player is currently using.</arg>⤶
</args>⤶
</function>⤶
⤶