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Structures/TraceResult#526648

<cat>struct</cat> <title>TraceResult</title> <structure> <description>Table structure used as trace result. Default values are when the trace hits nothing.</description> <fields> <item name="Entity" type="Entity" default="NULL">The entity hit by the trace.</item> <item name="Fraction" type="number" default="1">This indicates the how much of your trace length was used from 0-1 (resultLength/originalLength).</item> <item name="FractionLeftSolid" type="number" default="0">Given the trace started in a solid enviroment, this will return at what distance the trace left the solid from 0-1. Doesn't work if the trace hit a non-worldspawn entity.</item> <item name="Hit" type="boolean" default="false">Indicates whether the trace hit something.</item> <item name="HitBox" type="number" default="0">The ID of the hitbox hit by the trace.</item> <item name="HitGroup" type="number" default="0"><page>Enums/HITGROUP</page> describing what hitgroup the trace hit (not the same as HitBox).</item> <item name="HitNoDraw" type="boolean" default="false">Indicates whenever the trace hit a no-draw brush.</item> <item name="HitNonWorld" type="boolean" default="false">Indicates whenever the trace did not hit the world.</item> <item name="HitNormal" type="Vector" default="Global.Vector(0, 0, 0)">The direction of the surface that was hit as a normal vector (vector with <page text="length">Vector:Length</page> of 1).</item> <item name="HitPos" type="Vector">The position the trace stopped. This will be the provided endpos if the trace hit nothing.</item> <item name="HitSky" type="boolean" default="false">Indicates whenever the trace hit the sky.</item> <item name="HitTexture" type="string" default='"**empty**"'>The surface material (not texture) of whatever the trace hit. Will be "**displacement**" if the trace hit a displacement, and **studio** if it hit a prop.</item> <item name="HitTexture" type="string" default='"**empty**"'>The surface material (not texture) of whatever the trace hit. Will be `**displacement**` if the trace hit a displacement, and `**studio**` if it hit a prop.</item> <item name="HitWorld" type="boolean" default="false">Indicates whenever the trace hit the world.</item> <item name="MatType" type="number" default="0"><page>Enums/MAT</page> of the material hit by the trace.</item> <item name="Normal" type="Vector">The direction of the trace as a normal vector (vector with <page text="length">Vector:Length</page> of 1).</item> <item name="PhysicsBone" type="number" default="0">The <page>PhysObj</page> ID that was hit. Used for <page>Entity:GetPhysicsObjectNum</page>.</item> <item name="StartPos" type="Vector">The origin of the trace. Will match the provided startpos.</item> <item name="SurfaceProps" type="number" default="0">ID of hit surface property from scripts/surfaceproperties.txt. <item name="SurfaceProps" type="number" default="0">ID of hit surface property from `scripts/surfaceproperties.txt`. You can get the name using <page>util.GetSurfacePropName</page>. Used for <page>CEffectData:SetSurfaceProp</page>.</item> <item name="StartSolid" type="boolean" default="false">Indicates whenever the trace started in a solid enviroment.</item> <item name="AllSolid" type="boolean" default="false">True if the entire trace is inside a solid.</item> <item name="SurfaceFlags" type="number" default="0">The surface flags of the hit surface. See <page>Enums/SURF</page>.</item> <item name="DispFlags" type="number" default="0">The displacement flags of the hit surface. See <page>Enums/DISPSURF</page>.</item> <item name="Contents" type="number">The contents of the hit surface. See <page>Enums/CONTENTS</page>.</item> </fields> </structure>