Revision Difference
baseclass.Set#513975
<function name="Set" parent="baseclass" type="libraryfunc">⤶
<description>⤶
Add a new base class that can be derived by others. This is done automatically for:⤶
* widgets⤶
* panels⤶
* drive modes⤶
* entities⤶
* weapons⤶
* gamemodes (with prefix "gamemode_")⤶
</description>⤶
<realm>Shared and Menu</realm>⤶
<file line="43-L58">lua/includes/modules/baseclass.lua</file>⤶
<args>⤶
<arg name="name" type="string">The name of this base class. Must be completely unique.</arg>⤶
<arg name="tab" type="table">The base class.</arg>⤶
</args>⤶
</function>⤶
⤶