Revision Difference
constraint.Muscle#514429
<function name="Muscle" parent="constraint" type="libraryfunc">⤶
<description>Creates a muscle constraint.</description>⤶
<realm>Server</realm>⤶
<file line="1400">lua/includes/modules/constraint.lua</file>⤶
<args>⤶
<arg name="pl" type="Player">The player that will be used to call <page>numpad.OnDown</page>.</arg>⤶
<arg name="Ent1" type="Entity">First entity.</arg>⤶
<arg name="Ent2" type="Entity">Second entity.</arg>⤶
<arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg>⤶
<arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg>⤶
<arg name="LPos1" type="Vector"></arg>⤶
<arg name="LPos2" type="Vector"></arg>⤶
<arg name="Length1" type="number"></arg>⤶
<arg name="Length2" type="number"></arg>⤶
<arg name="width" type="number">Width of the rope.</arg>⤶
<arg name="key" type="number">The key binding, corresponding to an <page>KEY</page></arg>⤶
<arg name="fixed" type="number">Whether the constraint is fixed.</arg>⤶
<arg name="period" type="number"></arg>⤶
<arg name="amplitude" type="number"></arg>⤶
<arg name="starton" type="boolean"></arg>⤶
<arg name="material" type="string">Material of the rope.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Entity">Constraint. Will return false if the constraint could not be created.</ret>⤶
<ret name="" type="Entity">rope. Will return nil if the constraint could not be created.</ret>⤶
<ret name="" type="Entity">controller. Will return nil if the constraint could not be created.</ret>⤶
<ret name="" type="Entity">slider. Will return nil if the fixed argument is not 1 or if the constraint could not be created.</ret>⤶
</rets>⤶
</function>⤶
⤶