Revision Difference
gameevent/player_say#548557
<cat>gameevent</cat>⤶
<title>player_say</title>⤶
⤶
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
Called when the player takes damage.⤶
⤶
<note>⤶
This is called after <page>GM:PlayerSay</page> so you could just use that hook serverside. ⤶
</note>⤶
</description>⤶
<fields>⤶
<item type="number" name="priority">**[Server-only]** Event priority number used by HLTV.</item>⤶
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the victim.</item>⤶
<item type="string" name="text">The text that was said.</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "player_say" )⤶
hook.Add( "player_say", "player_say_example", function( data ) ⤶
local priority = SERVER and data.Priority or 1 // Priority ??⤶
local id = data.userid // Same as Player:UserID() for the speaker⤶
local text = data.text // The written text.⤶
⤶
// Called when a player writes text ( Called by the SERVER on the client AFTER the PlayerSay hook )⤶
⤶
end )⤶
</code>⤶
</example>