Revision Difference
gameevent/player_say#548641
<cat>gameevent</cat>
<title>player_say</title>
<structure>
<realm>Shared</realm>
<description>
Called when the player takes damage.
Called when the player say a message.
<note>
This is called after <page>GM:PlayerSay</page> so you could just use that hook serverside.
</note>
</description>
<fields>
<item type="number" name="priority">**[Server-only]** Event priority number used by HLTV.</item>
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the Player. For Console the UserID is 0.</item>
<item type="string" name="text">The text that was said.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "player_say" )
hook.Add( "player_say", "player_say_example", function( data )
local priority = SERVER and data.Priority or 1 // Priority ??
local id = data.userid // Same as Player:UserID() for the speaker
local text = data.text // The written text.
// Called when a player writes text ( Called by the SERVER on the client AFTER the PlayerSay hook )
end )
</code>
</example>