Revision Difference
gamemode.Call#517339
<function name="Call" parent="gamemode" type="libraryfunc">
<description>
Called by the engine to call a hook within the loaded gamemode.
The supplied event 'name' must be defined in the active gamemode. Otherwise, nothing will happen - not even hooks added with <page>hook.Add</page> will be called.
This is similar to <page>hook.Run</page> and <page>hook.Call</page>, except the hook library will call hooks created with hook.Add even if there is no corresponding gamemode function.
</description>
<realm>Shared</realm>
<file line="75-L88">lua/includes/modules/gamemode.lua</file>
<args>
<arg name="name" type="string">The name of the hook to call.</arg>
<arg name="args" type="vararg">The arguments</arg>
</args>
<rets>
<ret name="" type="any">The result of the hook function - can be up to 6 values. Returns false if the gamemode function doesn't exist (i.e. nothing happened), but remember - a hook can also return false.</ret>
</rets>
</function>
<example>
<description>Shows a suicide death notice in Sandbox.</description>
<code>
local ply = Entity(1)
gamemode.Call( "AddDeathNotice", ply:GetName(), ply:Team(), nil, ply:GetName(), ply:Team() )
</code>
<output></output>⤶
<output><image src="suidcide_death_notice.jpg"/></output>⤶
</example>