Revision Difference
player_manager.SetPlayerClass#515779
<function name="SetPlayerClass" parent="player_manager" type="libraryfunc">
<description>Sets a player's class</description>
<realm>Shared</realm>
<args>
<arg name="ply" type="Player">Player to set class</arg>
<arg name="classname" type="string">Name of class to set</arg>
</args>
</function>
<example>
<description>⤶
Sets the player's class to 'player_default' every time they spawn⤶
<description>Sets the player's class to 'player_default' every time they spawn⤶
```
⤶
| Code =⤶
```⤶
</description>⤶
<code>⤶
function GM:PlayerSpawn( ply )
```⤶
⤶
player_manager.SetPlayerClass(ply, "player_default")⤶
player_manager.SetPlayerClass(ply, "player_default")⤶
end⤶
</code>⤶
<output>⤶
```
⤶
end⤶
```⤶
⤶
| Output =⤶
```⤶
⤶
</description>⤶
</output>⤶
</example>