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render.SetColorMaterial#513082

<function name="SetColorMaterial" parent="render" type="libraryfunc">⤶ <description>⤶ Sets the current drawing material to "color".⤶ ⤶ The material is defined as:⤶ ```⤶ ⤶ "UnlitGeneric"⤶ {⤶ "$basetexture" "color/white"⤶ "$model" 1⤶ "$translucent" 1⤶ "$vertexalpha" 1⤶ "$vertexcolor" 1⤶ }⤶ ```⤶ ⤶ </description>⤶ <realm>Client</realm>⤶ <file line="89-93">lua/includes/extensions/client/render.lua</file>⤶ </function>⤶ ⤶ <example>⤶ <description>Equivalent of this function</description>⤶ <code>render.SetMaterial( Material( "color" ) )</code>⤶ ⤶ </example>