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util.ScreenShake#517963

<function name="ScreenShake" parent="util" type="libraryfunc"> <description>Makes the screen shake</description> <realm>Shared</realm> <args> <arg name="pos" type="Vector">The origin of the effect.&#xA;&#xA;&lt;note&gt;Does nothing on client.&lt;/note&gt;</arg>⤶ <arg name="pos" type="Vector">The origin of the effect.⤶ <note>Does nothing on client.</note></arg>⤶ <arg name="amplitude" type="number">The strength of the effect</arg> <arg name="frequency" type="number">The frequency of the effect in hz</arg> <arg name="duration" type="number">The duration of the effect in seconds</arg> <arg name="radius" type="number">The range from the origin within which views will be affected, in Hammer Units&#xA;&#xA;&lt;note&gt;Does nothing on client.&lt;/note&gt;</arg>⤶ <arg name="radius" type="number">The range from the origin within which views will be affected, in Hammer Units⤶ ⤶ <note>Does nothing on client.</note></arg>⤶ </args> </function> <example> <description>This will shake the screen, from the position 0 0 0 and 5000 units away, with 5 amp, frequency 5, for 10 seconds.</description> <code>util.ScreenShake( Vector(0,0,0), 5, 5, 10, 5000 )</code> </example>