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CMoveData:SetMoveAngles#560220

<function name="SetMoveAngles" parent="CMoveData" type="classfunc"> <description> Sets the serverside move angles, making the movement keys act as if player was facing that direction. ⤶ <bug issue="1181">This does nothing clientside.</bug>⤶ ⤶ This function is predicted, and should be called shared with matching data on client and server. </description> <realm>Shared</realm> <args> <arg name="dir" type="Angle">The aim direction.</arg> </args> </function>