Revision Difference
CMoveData:SetMoveAngles#560220
<function name="SetMoveAngles" parent="CMoveData" type="classfunc">
<description>
Sets the serverside move angles, making the movement keys act as if player was facing that direction.
⤶
<bug issue="1181">This does nothing clientside.</bug>⤶
⤶
This function is predicted, and should be called shared with matching data on client and server.⤶
</description>
<realm>Shared</realm>
<args>
<arg name="dir" type="Angle">The aim direction.</arg>
</args>
</function>