Revision Difference
CNavArea:AddHidingSpot#518194
<function name="AddHidingSpot" parent="CNavArea" type="classfunc">
<description>
Adds a hiding spot onto this nav area.
There's a limit of 255 hiding spots per area.
</description>
<realm>Server</realm>
<args>
<arg name="pos" type="Vector">The position on the nav area</arg>
<arg name="flags" type="number" default="7">Flags describing what kind of hiding spot this is.
* 0 = None (Not recommended)
* 1 = In Cover/basically a hiding spot, in a corner with good hard cover nearby
* 2 = good sniper spot, had at least one decent sniping corridor
* 4 = perfect sniper spot, can see either very far, or a large area, or both
* 8 = exposed, spot in the open, usually on a ledge or cliff

Values over 255 will be clamped.</arg>⤶
<arg name="flags" type="number" default="7">Flags describing what kind of hiding spot this is.⤶
* 0 = None (Not recommended)⤶
* 1 = In Cover/basically a hiding spot, in a corner with good hard cover nearby⤶
* 2 = good sniper spot, had at least one decent sniping corridor⤶
* 4 = perfect sniper spot, can see either very far, or a large area, or both⤶
* 8 = exposed, spot in the open, usually on a ledge or cliff⤶
⤶
Values over 255 will be clamped.</arg>⤶
</args>
</function>