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Entity:CreateBoneFollowers#529169

<function name="CreateBoneFollowers" parent="Entity" type="classfunc">⤶ <description>Creates bone followers based on the current entity model.⤶ ⤶ Bone followers are physics objects that follow the visual mesh. This is what is used by `prop_dynamic` for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.⤶ ⤶ You must call <page>Entity:UpdateBoneFollowers</page> every tick for bone followers to update their positions.⤶ ⤶ <note>This function only works on `anim` type entities.</note>⤶ </description>⤶ <realm>Server</realm>⤶ <added>2021.01.27</added>⤶ </function>⤶