Revision Difference
Entity:CreateBoneFollowers#529169
<function name="CreateBoneFollowers" parent="Entity" type="classfunc">⤶
<description>Creates bone followers based on the current entity model.⤶
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Bone followers are physics objects that follow the visual mesh. This is what is used by `prop_dynamic` for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.⤶
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You must call <page>Entity:UpdateBoneFollowers</page> every tick for bone followers to update their positions.⤶
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<note>This function only works on `anim` type entities.</note>⤶
</description>⤶
<realm>Server</realm>⤶
<added>2021.01.27</added>⤶
</function>⤶