Revision Difference
Entity:EyeAngles#546307
<function name="EyeAngles" parent="Entity" type="classfunc">
<description>
Returns the direction a player, npc or ragdoll is looking as a world-oriented angle.
<bug issue="2620">This may return local angles in jeeps when used with <page>Player:EnterVehicle</page>.</bug>
<bug issue="1150">This can return an incorrect value in vehicles (like pods, buggy, ...). **This bug has been fixed in the past but was causing many addons being broken, so the fix has been removed but applied to <page>Player:GetAimVector</page> only**.</bug>
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<bug issue="2620">This may return local angles in jeeps when used with <page>Player:EnterVehicle</page>. **A workaround is available in the second example.**</bug>⤶
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="Angle">Player's eye angle.</ret>
</rets>
</function>
<example>
<description>Print the local player's angles.</description>
<code>print( LocalPlayer():EyeAngles() )</code>
<output>When looking straight down, it might return `Angle(89, -175.38, 0)`.</output>
</example>
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<example>⤶
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<example>⤶
<description>Fix the issue with vehicles when used with <page>Player:EnterVehicle</page>.</description>
<code>print( LocalPlayer():GetVehicle():LocalToWorldAngles( LocalPlayer():EyeAngles() ) )</code>
<code>print( LocalPlayer():GetVehicle():LocalToWorldAngles( LocalPlayer():EyeAngles() ) )</code>
</example>