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Entity:ManipulateBoneJiggle#562727

<function name="ManipulateBoneJiggle" parent="Entity" type="classfunc"> <description>Manipulates the bone's jiggle status. This allows non jiggly bones to become jiggly.</description> <realm>Shared</realm> <args> <arg name="boneID" type="number">Index of the bone you want to manipulate.</arg> <arg name="type" type="number">The jiggle bone type. There are currently the following options: * `0` = No jiggle override, use model default * `1` = Jiggle⤶ * `2` = Force disable jiggle bone⤶ * `1` = Force jiggle, with hardcoded settings⤶ * `2` = Force disable jiggle bone (currently also broken, but will be fixed in the next update)⤶ </arg> </args> </function> <example> <description>Turn everyone into jelly mode.</description> <code> for _, ply in ipairs( player.GetAll() ) do local i = 0 while i < ply:GetBoneCount() do ply:ManipulateBoneJiggle( i, 1 ) i = i + 1 end end </code> </example>